Settings I've ended up on for my standard xbox 360 controller with the settings below, I've just finished a set of ten within 0.5s of each other, couldn't put the controller down Followed a number of the suggestions here, and with a bit of tweaking, am now thoroughly happy that there is a very enjoyable game hiding underneath crappy controller settings!ĭid all my testing with a time attack Scooby around oscherschlaban (spelling!), and before I couldn't do two laps even remotly close. So it went back on the shelf.Īnyway, decided to give it another whirl tonight, and struggled hideously with the handling, just horrible and inconsistent, couldn't tell which way I was going to be fired off next! Suffice to say, did a google search to see if there were any tips/guides, and chanced across this thread. which only seemed to get worse the faster the cars got. Picked up Shift 2 when it first came out, played it some, but being a long time Forza player, never really felt for the handling. but actually registered on here just so I can thank all the above posters. Settings for wheels must be entirely different understandably.įirst post here, and appreciate this is probably an old thread and buried away. I experiment at the moment with 0% steering sensitivity and 75% speed sensitivity, to drive with a DS3 game pad. Here is a nice old post, I googled, to get a quick reminder, of what the controller settings impact in the old gmotor engine games: I hope, this helps (I think, I will copy this into some thread, to share with others as well) If you set any driving aids, these setup changes might react differently, than expected - I don't know their precise impact on the physics on the game. I drive with physics set on elite and no driving aids, except ABS on low. I will experiment with the settings, to get the right setup for a DS3. What amazes me, is that this seems almost a direct port from the PC based gmotor physic engine titles (GTR, GTR2, GTL, etc ). I then continue, to setup the chassis with sway bars, coils and dampers, to get the car neutral and fast.Īt the very moment, I am experimenting with the control sensitivity setups in the options menu. You basically want an as easy, to drive car, as possible with the over sensitive steering in S2U. The LSD setup is absolutely critical, to get the car neutral during cornering. ![]() work on the LSD settings, while testing the car, to get a really neutral behavior during cornering (increase the LSD for acceleration, if the car tends, to oversteer during throttle in a corner, increase LCD for deceleration, if the car tends, to snap into oversteer, if you lift the throttle during cornering). decrease turing angle (standard is 20, which just doesn't work with a control pad - start between 10 − 12 and adjust further during test driving) increase caster angle (this betters straight line stability, which is most impacted by the flawed controls issue, as you loose control pretty quickly just, holding a straight line) Sharing detailed car setups would be too long, but generally, when getting a new car, I do the following:
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